![]() ![]() The limitations to your fleet size do not make sense. First it's 3D, so it should fall to the planet, secondly it looked more like a massive laser beam/ drill /planetary space-surface impact/ star wars planetary death-star / take your pick, that needs to charge up to do a massive planetary surface obliteration like a little doctor fired at the Formics. I had to restart or reload cause of things I did not understand to do at first, pointers gone, or the final mission, dropping out of space 3 mother-ship signatures class planet destroyer objects and they drop in 3D space vertically floating mines that at certain point hit the planet in background/below you. The Movement is slow, there is no arena speed buff. ![]() The sensor range is also very small, so you do not cover a lot of space, even though the distance of entire arena is couple of hundred km in diameter - about 600 if I am not mistaken. ![]() There is a limit to Probes you can build per mission and they stay on fixed positions once you send the out. The exploration slow and nothing is automated. I guessed I will be able to have the 'Enders game' movie experience to control the angle and alignment of view and fleets. Space is 3D, and spares and lot of empty space above and below. Not sure what I expected, but this was not the grand Strategy space battle simulation I hoped for. Oh my, I have to say, this is not what I expected at all. I was amazed by the screenshots and many Very positive reviews. ![]()
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